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Class: TextureSelection ​

TextureSelection holds reference to one or many textures or something that can be resolved to one or many textures. This is used to decouple resolving references to textures from rendering them in various ways.

Constructors ​

Constructor ​

new TextureSelection(selection, atlas?): TextureSelection

Parameters ​

selection ​

TextureSelectionInput

atlas? ​

Atlas

Returns ​

TextureSelection

Properties ​

atlas ​

atlas: Atlas


selection ​

selection: TextureSelectionInput

Methods ​

array() ​

array(arr?): Texture[]

Parameters ​

arr? ​

Texture[]

Returns ​

Texture[]


one() ​

one(subquery?): Texture

Parameters ​

subquery? ​

string

Returns ​

Texture