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Class: TextureSelection

TextureSelection holds reference to one or many textures or something that can be resolved to one or many textures. This is used to decouple resolving references to textures from rendering them in various ways.

Constructors

Constructor

new TextureSelection(selection, atlas?): TextureSelection

Parameters

selection

TextureSelectionInput

atlas?

Atlas

Returns

TextureSelection

Properties

atlas

atlas: Atlas


selection

selection: TextureSelectionInput

Methods

array()

array(arr?): Texture[]

Parameters

arr?

Texture[]

Returns

Texture[]


one()

one(subquery?): Texture

Parameters

subquery?

string

Returns

Texture