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Class: EdgeShape

A line segment (edge) shape. These can be connected in chains or loops to other edge shapes. The connectivity information is used to ensure correct contact normals.

Extends

Constructors

Constructor

new EdgeShape(v1?, v2?): EdgeShape

Parameters

v1?

Vec2Value

v2?

Vec2Value

Returns

EdgeShape

Overrides

Shape.constructor

Properties

style

style: Style = {}

Styling for dev-tools.

Inherited from

Shape.style


TYPE

static TYPE: "edge"

Methods

_set()

_set(v1, v2): EdgeShape

Set this as an isolated edge.

Parameters

v1

Vec2Value

v2

Vec2Value

Returns

EdgeShape


computeAABB()

computeAABB(aabb, xf, childIndex): void

Given a transform, compute the associated axis aligned bounding box for a child shape.

Parameters

aabb

AABBValue

Returns the axis aligned box.

xf

TransformValue

The world transform of the shape.

childIndex

number

The child shape

Returns

void

Overrides

Shape.computeAABB


computeDistanceProxy()

computeDistanceProxy(proxy): void

Parameters

proxy

DistanceProxy

Returns

void

Overrides

Shape.computeDistanceProxy


computeMass()

computeMass(massData, density?): void

Compute the mass properties of this shape using its dimensions and density. The inertia tensor is computed about the local origin.

Parameters

massData

MassData

Returns the mass data for this shape.

density?

number

The density in kilograms per meter squared.

Returns

void

Overrides

Shape.computeMass


getChildCount()

getChildCount(): 1

Get the number of child primitives.

Returns

1

Overrides

Shape.getChildCount


getNextVertex()

getNextVertex(): Vec2

Optional next vertex, used for smooth collision.

Returns

Vec2


getPrevVertex()

getPrevVertex(): Vec2

Optional prev vertex, used for smooth collision.

Returns

Vec2


getRadius()

getRadius(): number

Returns

number

Overrides

Shape.getRadius


getType()

getType(): "edge"

Get the type of this shape. You can use this to down cast to the concrete shape.

Returns

"edge"

the shape type.

Overrides

Shape.getType


rayCast()

rayCast(output, input, xf, childIndex): boolean

Cast a ray against a child shape.

Parameters

output

RayCastOutput

The ray-cast results.

input

RayCastInput

The ray-cast input parameters.

xf

Transform

The transform to be applied to the shape.

childIndex

number

The child shape index

Returns

boolean

Overrides

Shape.rayCast


setNextVertex()

setNextVertex(v?): EdgeShape

Optional next vertex, used for smooth collision.

Parameters

v?

Vec2Value

Returns

EdgeShape


setPrevVertex()

setPrevVertex(v?): EdgeShape

Optional prev vertex, used for smooth collision.

Parameters

v?

Vec2Value

Returns

EdgeShape


testPoint()

testPoint(xf, p): false

Test a point for containment in this shape. This only works for convex shapes.

Parameters

xf

TransformValue

The shape world transform.

p

Vec2Value

A point in world coordinates.

Returns

false

Overrides

Shape.testPoint


isValid()

static isValid(obj): boolean

Parameters

obj

any

Returns

boolean

Inherited from

Shape.isValid