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References

  • Erin Catto's Publications
  • Collision Detection in Interactive 3D Environments, Gino van den Bergen, 2004
  • Real-Time Collision Detection, Christer Ericson, 2005

Box2D was created as part of a physics tutorial at the Game Developer Conference. You can get these tutorials from the download section of box2d.org.

More Resources

After learning Planck.js basics and how to run your code, there are plenty of Box2D resources available online to learn advanced topics. Here are few great examples:

  • iforce2d - A collection of helpful Box2D tutorials
  • Box2D tutorials by Emanuele Feronato

If are interested in learning about algorithms used in Box2D/Planck.js following resources are helpful.