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References ​

  • Erin Catto's Publications
  • Collision Detection in Interactive 3D Environments, Gino van den Bergen, 2004
  • Real-Time Collision Detection, Christer Ericson, 2005

Box2D was created as part of a physics tutorial at the Game Developer Conference. You can get these tutorials from the download section of box2d.org.

More Resources ​

After learning Planck.js basics and how to run your code, there are plenty of Box2D resources available online to learn advanced topics. Here are few great examples:

  • iforce2d - A collection of helpful Box2D tutorials
  • Box2D tutorials by Emanuele Feronato

If are interested in learning about algorithms used in Box2D/Planck.js following resources are helpful.