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References
- Erin Catto's Publications
- Collision Detection in Interactive 3D Environments, Gino van den Bergen, 2004
- Real-Time Collision Detection, Christer Ericson, 2005
Box2D was created as part of a physics tutorial at the Game Developer Conference. You can get these tutorials from the download section of box2d.org.
More Resources
After learning Planck.js basics and how to run your code, there are plenty of Box2D resources available online to learn advanced topics. Here are few great examples:
If are interested in learning about algorithms used in Box2D/Planck.js following resources are helpful.
- dyn4j Blog Posts by William Bittle