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Interface: DistanceJointOpt

Distance joint definition. This requires defining an anchor point on both bodies and the non-zero length of the distance joint. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game. Warning: Do not use a zero or short length.

Extends

Extended by

Properties

collideConnected?

optional collideConnected: boolean

Set this flag to true if the attached bodies should collide.

Inherited from

JointOpt.collideConnected


dampingRatio?

optional dampingRatio: number

The damping ratio. 0 = no damping, 1 = critical damping.


frequencyHz?

optional frequencyHz: number

The mass-spring-damper frequency in Hertz. A value of 0 disables softness.


length?

optional length: number

Distance length.


style?

optional style: Style

Styling for dev-tools.

Inherited from

JointOpt.style


userData?

optional userData: any

Use this to attach application specific data to your joints.

Inherited from

JointOpt.userData