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Interface: FixtureOpt

A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely.

Extended by

Properties

density?

optional density: number

The density, usually in kg/m^2


filterCategoryBits?

optional filterCategoryBits: number

Collision category bit or bits that this fixture belongs to. If groupIndex is zero or not matching, then at least one bit in this fixture categoryBits should match other fixture maskBits and vice versa.


filterGroupIndex?

optional filterGroupIndex: number

Zero, positive or negative collision group. Fixtures with same positive groupIndex always collide and fixtures with same negative groupIndex never collide.


filterMaskBits?

optional filterMaskBits: number

Collision category bit or bits that this fixture accept for collision.


friction?

optional friction: number

The friction coefficient, usually in the range [0,1]


isSensor?

optional isSensor: boolean

A sensor shape collects contact information but never generates a collision response.


restitution?

optional restitution: number

The restitution (elasticity) usually in the range [0,1]


style?

optional style: Style

Styling for dev-tools.


userData?

optional userData: unknown