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Interface: RopeJointOpt
Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in JointDef.
Extends
Extended by
Properties
collideConnected?
optionalcollideConnected:boolean
Set this flag to true if the attached bodies should collide.
Inherited from
maxLength?
optionalmaxLength:number
The maximum length of the rope. Warning: this must be larger than linearSlop or the joint will have no effect.
style?
optionalstyle:Style
Styling for dev-tools.
Inherited from
userData?
optionaluserData:any
Use this to attach application specific data to your joints.