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Interface: WheelJointOpt
Wheel joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.
Extends
Extended by
Properties
collideConnected?
optionalcollideConnected:boolean
Set this flag to true if the attached bodies should collide.
Inherited from
dampingRatio?
optionaldampingRatio:number
Suspension damping ratio, one indicates critical damping.
enableMotor?
optionalenableMotor:boolean
Enable/disable the joint motor.
frequencyHz?
optionalfrequencyHz:number
Suspension frequency, zero indicates no suspension.
maxMotorTorque?
optionalmaxMotorTorque:number
The maximum motor torque, usually in N-m.
motorSpeed?
optionalmotorSpeed:number
The desired motor speed in radians per second.
style?
optionalstyle:Style
Styling for dev-tools.
Inherited from
userData?
optionaluserData:any
Use this to attach application specific data to your joints.