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Class: ChainShape
A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.
WARNING: The chain will not collide properly if there are self-intersections.
Extends
Constructors
Constructor
new ChainShape(
vertices?,loop?):ChainShape
Parameters
vertices?
loop?
boolean
Returns
ChainShape
Overrides
Properties
style
style:
Style={}
Styling for dev-tools.
Inherited from
TYPE
staticTYPE:"chain"
Methods
computeAABB()
computeAABB(
aabb,xf,childIndex):void
Given a transform, compute the associated axis aligned bounding box for a child shape.
Parameters
aabb
Returns the axis aligned box.
xf
The world transform of the shape.
childIndex
number
The child shape
Returns
void
Overrides
computeDistanceProxy()
computeDistanceProxy(
proxy,childIndex):void
Parameters
proxy
childIndex
number
Returns
void
Overrides
computeMass()
computeMass(
massData,density?):void
Compute the mass properties of this shape using its dimensions and density. The inertia tensor is computed about the local origin.
Chains have zero mass.
Parameters
massData
Returns the mass data for this shape.
density?
number
The density in kilograms per meter squared.
Returns
void
Overrides
getChildCount()
getChildCount():
number
Get the number of child primitives.
Returns
number
Overrides
getChildEdge()
getChildEdge(
edge,childIndex):void
Parameters
edge
childIndex
number
Returns
void
getNextVertex()
getNextVertex():
Vec2
Returns
getPrevVertex()
getPrevVertex():
Vec2
Returns
getRadius()
getRadius():
number
Returns
number
Overrides
getType()
getType():
"chain"
Get the type of this shape. You can use this to down cast to the concrete shape.
Returns
"chain"
the shape type.
Overrides
getVertex()
getVertex(
index):Vec2
Parameters
index
number
Returns
isLoop()
isLoop():
boolean
Returns
boolean
rayCast()
rayCast(
output,input,xf,childIndex):boolean
Cast a ray against a child shape.
Parameters
output
The ray-cast results.
input
The ray-cast input parameters.
xf
The transform to be applied to the shape.
childIndex
number
The child shape index
Returns
boolean
Overrides
setNextVertex()
setNextVertex(
nextVertex):void
Establish connectivity to a vertex that follows the last vertex. Don't call this for loops.
Parameters
nextVertex
Returns
void
setPrevVertex()
setPrevVertex(
prevVertex):void
Establish connectivity to a vertex that precedes the first vertex. Don't call this for loops.
Parameters
prevVertex
Returns
void
testPoint()
testPoint(
xf,p):false
Test a point for containment in this shape. This only works for convex shapes.
This always return false.
Parameters
xf
The shape world transform.
p
A point in world coordinates.
Returns
false
Overrides
isValid()
staticisValid(obj):boolean
Parameters
obj
any
Returns
boolean