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Class: ManifoldPoint
A manifold point is a contact point belonging to a contact manifold. It holds details related to the geometry and dynamics of the contact points.
This structure is stored across time steps, so we keep it small.
Note: impulses are used for internal caching and may not provide reliable contact forces, especially for high speed collisions.
Constructors
Constructor
new ManifoldPoint():
ManifoldPoint
Returns
ManifoldPoint
Properties
id
readonlyid:ContactID
Uniquely identifies a contact point between two shapes to facilitate warm starting
localPoint
localPoint:
Vec2Value
Usage depends on manifold type:
- circles: the local center of circleB
- faceA: the local center of circleB or the clip point of polygonB
- faceB: the clip point of polygonA
normalImpulse
normalImpulse:
number=0
The non-penetration impulse
tangentImpulse
tangentImpulse:
number=0
The friction impulse
Methods
recycle()
recycle():
void
Returns
void
set()
set(
that):void
Parameters
that
ManifoldPoint
Returns
void