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Class: RopeJoint

A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.

Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.

A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way. See DistanceJoint if you want to dynamically control length.

Extends

Constructors

Constructor

new RopeJoint(def): RopeJoint

Parameters

def

RopeJointDef

Returns

RopeJoint

Overrides

Joint.constructor

Constructor

new RopeJoint(def, bodyA, bodyB, anchor?): RopeJoint

Parameters

def

RopeJointOpt

bodyA

Body

bodyB

Body

anchor?

Vec2Value

Returns

RopeJoint

Overrides

Joint.constructor

Properties

style

style: Style = {}

Styling for dev-tools.

Inherited from

Joint.style


TYPE

static TYPE: "rope-joint"

Methods

getAnchorA()

getAnchorA(): Vec2

Get the anchor point on bodyA in world coordinates.

Returns

Vec2

Overrides

Joint.getAnchorA


getAnchorB()

getAnchorB(): Vec2

Get the anchor point on bodyB in world coordinates.

Returns

Vec2

Overrides

Joint.getAnchorB


getBodyA()

getBodyA(): Body

Get the first body attached to this joint.

Returns

Body

Inherited from

Joint.getBodyA


getBodyB()

getBodyB(): Body

Get the second body attached to this joint.

Returns

Body

Inherited from

Joint.getBodyB


getCollideConnected()

getCollideConnected(): boolean

Get collide connected. Note: modifying the collide connect flag won't work correctly because the flag is only checked when fixture AABBs begin to overlap.

Returns

boolean

Inherited from

Joint.getCollideConnected


getLimitState()

getLimitState(): number

Returns

number


getLocalAnchorA()

getLocalAnchorA(): Vec2

The local anchor point relative to bodyA's origin.

Returns

Vec2


getLocalAnchorB()

getLocalAnchorB(): Vec2

The local anchor point relative to bodyB's origin.

Returns

Vec2


getMaxLength()

getMaxLength(): number

Get the maximum length of the rope.

Returns

number


getNext()

getNext(): Joint

Get the next joint the world joint list.

Returns

Joint

Inherited from

Joint.getNext


getReactionForce()

getReactionForce(inv_dt): Vec2

Get the reaction force on bodyB at the joint anchor in Newtons.

Parameters

inv_dt

number

Returns

Vec2

Overrides

Joint.getReactionForce


getReactionTorque()

getReactionTorque(inv_dt): number

Get the reaction torque on bodyB in N*m.

Parameters

inv_dt

number

Returns

number

Overrides

Joint.getReactionTorque


getType()

getType(): string

Get the type of the concrete joint.

Returns

string

Inherited from

Joint.getType


getUserData()

getUserData(): unknown

Returns

unknown

Inherited from

Joint.getUserData


initVelocityConstraints()

initVelocityConstraints(step): void

Parameters

step

TimeStep

Returns

void

Overrides

Joint.initVelocityConstraints


isActive()

isActive(): boolean

Short-cut function to determine if either body is inactive.

Returns

boolean

Inherited from

Joint.isActive


setMaxLength()

setMaxLength(length): void

Set the maximum length of the rope.

Parameters

length

number

Returns

void


setUserData()

setUserData(data): void

Parameters

data

unknown

Returns

void

Inherited from

Joint.setUserData


shiftOrigin()

shiftOrigin(newOrigin): void

Shift the origin for any points stored in world coordinates.

Parameters

newOrigin

Vec2Value

Returns

void

Inherited from

Joint.shiftOrigin


solvePositionConstraints()

solvePositionConstraints(step): boolean

This returns true if the position errors are within tolerance.

Parameters

step

TimeStep

Returns

boolean

Overrides

Joint.solvePositionConstraints


solveVelocityConstraints()

solveVelocityConstraints(step): void

Parameters

step

TimeStep

Returns

void

Overrides

Joint.solveVelocityConstraints