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Class: WheelJoint
A wheel joint. This joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. In other words, it is a point to line constraint with a rotational motor and a linear spring/damper. This joint is designed for vehicle suspensions.
Extends
Constructors
Constructor
new WheelJoint(
def):WheelJoint
Parameters
def
Returns
WheelJoint
Overrides
Constructor
new WheelJoint(
def,bodyA,bodyB,anchor?,axis?):WheelJoint
Parameters
def
bodyA
bodyB
anchor?
axis?
Returns
WheelJoint
Overrides
Properties
style
style:
Style={}
Styling for dev-tools.
Inherited from
TYPE
staticTYPE:"wheel-joint"
Methods
enableMotor()
enableMotor(
flag):void
Enable/disable the joint motor.
Parameters
flag
boolean
Returns
void
getAnchorA()
getAnchorA():
Vec2
Get the anchor point on bodyA in world coordinates.
Returns
Overrides
getAnchorB()
getAnchorB():
Vec2
Get the anchor point on bodyB in world coordinates.
Returns
Overrides
getBodyA()
getBodyA():
Body
Get the first body attached to this joint.
Returns
Inherited from
getBodyB()
getBodyB():
Body
Get the second body attached to this joint.
Returns
Inherited from
getCollideConnected()
getCollideConnected():
boolean
Get collide connected. Note: modifying the collide connect flag won't work correctly because the flag is only checked when fixture AABBs begin to overlap.
Returns
boolean
Inherited from
getJointSpeed()
getJointSpeed():
number
Get the current joint translation speed, usually in meters per second.
Returns
number
getJointTranslation()
getJointTranslation():
number
Get the current joint translation, usually in meters.
Returns
number
getLocalAnchorA()
getLocalAnchorA():
Vec2
The local anchor point relative to bodyA's origin.
Returns
getLocalAnchorB()
getLocalAnchorB():
Vec2
The local anchor point relative to bodyB's origin.
Returns
getLocalAxisA()
getLocalAxisA():
Vec2
The local joint axis relative to bodyA.
Returns
getMaxMotorTorque()
getMaxMotorTorque():
number
Returns
number
getMotorSpeed()
getMotorSpeed():
number
Get the motor speed, usually in radians per second.
Returns
number
getMotorTorque()
getMotorTorque(
inv_dt):number
Get the current motor torque given the inverse time step, usually in N-m.
Parameters
inv_dt
number
Returns
number
getNext()
getNext():
Joint
Get the next joint the world joint list.
Returns
Inherited from
getReactionForce()
getReactionForce(
inv_dt):Vec2
Get the reaction force on bodyB at the joint anchor in Newtons.
Parameters
inv_dt
number
Returns
Overrides
getReactionTorque()
getReactionTorque(
inv_dt):number
Get the reaction torque on bodyB in N*m.
Parameters
inv_dt
number
Returns
number
Overrides
getSpringDampingRatio()
getSpringDampingRatio():
number
Returns
number
getSpringFrequencyHz()
getSpringFrequencyHz():
number
Returns
number
getType()
getType():
string
Get the type of the concrete joint.
Returns
string
Inherited from
getUserData()
getUserData():
unknown
Returns
unknown
Inherited from
initVelocityConstraints()
initVelocityConstraints(
step):void
Parameters
step
Returns
void
Overrides
isActive()
isActive():
boolean
Short-cut function to determine if either body is inactive.
Returns
boolean
Inherited from
isMotorEnabled()
isMotorEnabled():
boolean
Is the joint motor enabled?
Returns
boolean
setMaxMotorTorque()
setMaxMotorTorque(
torque):void
Set/Get the maximum motor force, usually in N-m.
Parameters
torque
number
Returns
void
setMotorSpeed()
setMotorSpeed(
speed):void
Set the motor speed, usually in radians per second.
Parameters
speed
number
Returns
void
setSpringDampingRatio()
setSpringDampingRatio(
ratio):void
Set/Get the spring damping ratio
Parameters
ratio
number
Returns
void
setSpringFrequencyHz()
setSpringFrequencyHz(
hz):void
Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring.
Parameters
hz
number
Returns
void
setUserData()
setUserData(
data):void
Parameters
data
unknown
Returns
void
Inherited from
shiftOrigin()
shiftOrigin(
newOrigin):void
Shift the origin for any points stored in world coordinates.
Parameters
newOrigin
Returns
void
Inherited from
solvePositionConstraints()
solvePositionConstraints(
step):boolean
This returns true if the position errors are within tolerance.
Parameters
step
Returns
boolean
Overrides
Joint.solvePositionConstraints
solveVelocityConstraints()
solveVelocityConstraints(
step):void
Parameters
step
Returns
void