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Interface: PrismaticJointDef

Prismatic joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.

Extends

Properties

bodyA

bodyA: Body

The first attached body.

Inherited from

JointDef.bodyA


bodyB

bodyB: Body

The second attached body.

Inherited from

JointDef.bodyB


collideConnected?

optional collideConnected: boolean

Set this flag to true if the attached bodies should collide.

Inherited from

JointDef.collideConnected


enableLimit?

optional enableLimit: boolean

Enable/disable the joint limit.

Inherited from

PrismaticJointOpt.enableLimit


enableMotor?

optional enableMotor: boolean

Enable/disable the joint motor.

Inherited from

PrismaticJointOpt.enableMotor


localAnchorA

localAnchorA: Vec2Value

The local anchor point relative to bodyA's origin.


localAnchorB

localAnchorB: Vec2Value

The local anchor point relative to bodyB's origin.


localAxisA

localAxisA: Vec2Value

The local translation unit axis in bodyA.


lowerTranslation?

optional lowerTranslation: number

The lower translation limit, usually in meters.

Inherited from

PrismaticJointOpt.lowerTranslation


maxMotorForce?

optional maxMotorForce: number

The maximum motor torque, usually in N-m.

Inherited from

PrismaticJointOpt.maxMotorForce


motorSpeed?

optional motorSpeed: number

The desired motor speed in radians per second.

Inherited from

PrismaticJointOpt.motorSpeed


referenceAngle?

optional referenceAngle: number

referenceAngle The constrained angle between the bodies: bodyB_angle - bodyA_angle.


style?

optional style: Style

Styling for dev-tools.

Inherited from

JointDef.style


upperTranslation?

optional upperTranslation: number

The upper translation limit, usually in meters.

Inherited from

PrismaticJointOpt.upperTranslation


userData?

optional userData: any

Use this to attach application specific data to your joints.

Inherited from

JointDef.userData