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Interface: JointDef
Joint definitions are used to construct joints.
Extends
Extended by
DistanceJointDefFrictionJointDefGearJointDefMotorJointDefMouseJointDefPrismaticJointDefPulleyJointDefRevoluteJointDefRopeJointDefWeldJointDefWheelJointDef
Properties
bodyA
bodyA:
Body
The first attached body.
bodyB
bodyB:
Body
The second attached body.
collideConnected?
optionalcollideConnected:boolean
Set this flag to true if the attached bodies should collide.
Inherited from
style?
optionalstyle:Style
Styling for dev-tools.
Inherited from
userData?
optionaluserData:any
Use this to attach application specific data to your joints.