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Class: RevoluteJoint ​

A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated.

Extends ​

Constructors ​

Constructor ​

new RevoluteJoint(def): RevoluteJoint

Parameters ​

def ​

RevoluteJointDef

Returns ​

RevoluteJoint

Overrides ​

Joint.constructor

Constructor ​

new RevoluteJoint(def, bodyA, bodyB, anchor?): RevoluteJoint

Parameters ​

def ​

RevoluteJointOpt

bodyA ​

Body

bodyB ​

Body

anchor? ​

Vec2Value

Returns ​

RevoluteJoint

Overrides ​

Joint.constructor

Properties ​

style ​

style: Style = {}

Styling for dev-tools.

Inherited from ​

Joint.style


TYPE ​

static TYPE: "revolute-joint"

Methods ​

enableLimit() ​

enableLimit(flag): void

Enable/disable the joint limit.

Parameters ​

flag ​

boolean

Returns ​

void


enableMotor() ​

enableMotor(flag): void

Enable/disable the joint motor.

Parameters ​

flag ​

boolean

Returns ​

void


getAnchorA() ​

getAnchorA(): Vec2

Get the anchor point on bodyA in world coordinates.

Returns ​

Vec2

Overrides ​

Joint.getAnchorA


getAnchorB() ​

getAnchorB(): Vec2

Get the anchor point on bodyB in world coordinates.

Returns ​

Vec2

Overrides ​

Joint.getAnchorB


getBodyA() ​

getBodyA(): Body

Get the first body attached to this joint.

Returns ​

Body

Inherited from ​

Joint.getBodyA


getBodyB() ​

getBodyB(): Body

Get the second body attached to this joint.

Returns ​

Body

Inherited from ​

Joint.getBodyB


getCollideConnected() ​

getCollideConnected(): boolean

Get collide connected. Note: modifying the collide connect flag won't work correctly because the flag is only checked when fixture AABBs begin to overlap.

Returns ​

boolean

Inherited from ​

Joint.getCollideConnected


getJointAngle() ​

getJointAngle(): number

Get the current joint angle in radians.

Returns ​

number


getJointSpeed() ​

getJointSpeed(): number

Get the current joint angle speed in radians per second.

Returns ​

number


getLocalAnchorA() ​

getLocalAnchorA(): Vec2

The local anchor point relative to bodyA's origin.

Returns ​

Vec2


getLocalAnchorB() ​

getLocalAnchorB(): Vec2

The local anchor point relative to bodyB's origin.

Returns ​

Vec2


getLowerLimit() ​

getLowerLimit(): number

Get the lower joint limit in radians.

Returns ​

number


getMaxMotorTorque() ​

getMaxMotorTorque(): number

Returns ​

number


getMotorSpeed() ​

getMotorSpeed(): number

Get the motor speed in radians per second.

Returns ​

number


getMotorTorque() ​

getMotorTorque(inv_dt): number

Get the current motor torque given the inverse time step. Unit is N*m.

Parameters ​

inv_dt ​

number

Returns ​

number


getNext() ​

getNext(): Joint

Get the next joint the world joint list.

Returns ​

Joint

Inherited from ​

Joint.getNext


getReactionForce() ​

getReactionForce(inv_dt): Vec2

Get the reaction force given the inverse time step. Unit is N.

Parameters ​

inv_dt ​

number

Returns ​

Vec2

Overrides ​

Joint.getReactionForce


getReactionTorque() ​

getReactionTorque(inv_dt): number

Get the reaction torque due to the joint limit given the inverse time step. Unit is N*m.

Parameters ​

inv_dt ​

number

Returns ​

number

Overrides ​

Joint.getReactionTorque


getReferenceAngle() ​

getReferenceAngle(): number

Get the reference angle.

Returns ​

number


getType() ​

getType(): string

Get the type of the concrete joint.

Returns ​

string

Inherited from ​

Joint.getType


getUpperLimit() ​

getUpperLimit(): number

Get the upper joint limit in radians.

Returns ​

number


getUserData() ​

getUserData(): unknown

Returns ​

unknown

Inherited from ​

Joint.getUserData


initVelocityConstraints() ​

initVelocityConstraints(step): void

Parameters ​

step ​

TimeStep

Returns ​

void

Overrides ​

Joint.initVelocityConstraints


isActive() ​

isActive(): boolean

Short-cut function to determine if either body is inactive.

Returns ​

boolean

Inherited from ​

Joint.isActive


isLimitEnabled() ​

isLimitEnabled(): boolean

Is the joint limit enabled?

Returns ​

boolean


isMotorEnabled() ​

isMotorEnabled(): boolean

Is the joint motor enabled?

Returns ​

boolean


setLimits() ​

setLimits(lower, upper): void

Set the joint limits in radians.

Parameters ​

lower ​

number

upper ​

number

Returns ​

void


setMaxMotorTorque() ​

setMaxMotorTorque(torque): void

Set the maximum motor torque, usually in N-m.

Parameters ​

torque ​

number

Returns ​

void


setMotorSpeed() ​

setMotorSpeed(speed): void

Set the motor speed in radians per second.

Parameters ​

speed ​

number

Returns ​

void


setUserData() ​

setUserData(data): void

Parameters ​

data ​

unknown

Returns ​

void

Inherited from ​

Joint.setUserData


shiftOrigin() ​

shiftOrigin(newOrigin): void

Shift the origin for any points stored in world coordinates.

Parameters ​

newOrigin ​

Vec2Value

Returns ​

void

Inherited from ​

Joint.shiftOrigin


solvePositionConstraints() ​

solvePositionConstraints(step): boolean

This returns true if the position errors are within tolerance.

Parameters ​

step ​

TimeStep

Returns ​

boolean

Overrides ​

Joint.solvePositionConstraints


solveVelocityConstraints() ​

solveVelocityConstraints(step): void

Parameters ​

step ​

TimeStep

Returns ​

void

Overrides ​

Joint.solveVelocityConstraints