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Interface: RevoluteJointDef

Revolute joint definition. This requires defining an anchor point where the bodies are joined. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. You also need to specify the initial relative angle for joint limits. This helps when saving and loading a game.

The local anchor points are measured from the body's origin rather than the center of mass because: 1. you might not know where the center of mass will be. 2. if you add/remove shapes from a body and recompute the mass, the joints will be broken.

Extends

Properties

bodyA

bodyA: Body

The first attached body.

Inherited from

JointDef.bodyA


bodyB

bodyB: Body

The second attached body.

Inherited from

JointDef.bodyB


collideConnected?

optional collideConnected: boolean

Set this flag to true if the attached bodies should collide.

Inherited from

JointDef.collideConnected


enableLimit?

optional enableLimit: boolean

A flag to enable joint limits.

Inherited from

RevoluteJointOpt.enableLimit


enableMotor?

optional enableMotor: boolean

A flag to enable the joint motor.

Inherited from

RevoluteJointOpt.enableMotor


localAnchorA

localAnchorA: Vec2Value

The local anchor point relative to bodyA's origin.


localAnchorB

localAnchorB: Vec2Value

The local anchor point relative to bodyB's origin.


lowerAngle?

optional lowerAngle: number

The lower angle for the joint limit (radians).

Inherited from

RevoluteJointOpt.lowerAngle


maxMotorTorque?

optional maxMotorTorque: number

The maximum motor torque used to achieve the desired motor speed. Usually in N-m.

Inherited from

RevoluteJointOpt.maxMotorTorque


motorSpeed?

optional motorSpeed: number

The desired motor speed. Usually in radians per second.

Inherited from

RevoluteJointOpt.motorSpeed


referenceAngle?

optional referenceAngle: number

The bodyB angle minus bodyA angle in the reference state (radians).


style?

optional style: Style

Styling for dev-tools.

Inherited from

JointDef.style


upperAngle?

optional upperAngle: number

The upper angle for the joint limit (radians).

Inherited from

RevoluteJointOpt.upperAngle


userData?

optional userData: any

Use this to attach application specific data to your joints.

Inherited from

JointDef.userData