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Class: WeldJoint ​

A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.

Extends ​

Constructors ​

Constructor ​

new WeldJoint(def): WeldJoint

Parameters ​

def ​

WeldJointDef

Returns ​

WeldJoint

Overrides ​

Joint.constructor

Constructor ​

new WeldJoint(def, bodyA, bodyB, anchor?): WeldJoint

Parameters ​

def ​

WeldJointOpt

bodyA ​

Body

bodyB ​

Body

anchor? ​

Vec2Value

Returns ​

WeldJoint

Overrides ​

Joint.constructor

Properties ​

style ​

style: Style = {}

Styling for dev-tools.

Inherited from ​

Joint.style


TYPE ​

static TYPE: "weld-joint"

Methods ​

getAnchorA() ​

getAnchorA(): Vec2

Get the anchor point on bodyA in world coordinates.

Returns ​

Vec2

Overrides ​

Joint.getAnchorA


getAnchorB() ​

getAnchorB(): Vec2

Get the anchor point on bodyB in world coordinates.

Returns ​

Vec2

Overrides ​

Joint.getAnchorB


getBodyA() ​

getBodyA(): Body

Get the first body attached to this joint.

Returns ​

Body

Inherited from ​

Joint.getBodyA


getBodyB() ​

getBodyB(): Body

Get the second body attached to this joint.

Returns ​

Body

Inherited from ​

Joint.getBodyB


getCollideConnected() ​

getCollideConnected(): boolean

Get collide connected. Note: modifying the collide connect flag won't work correctly because the flag is only checked when fixture AABBs begin to overlap.

Returns ​

boolean

Inherited from ​

Joint.getCollideConnected


getDampingRatio() ​

getDampingRatio(): number

Get damping ratio.

Returns ​

number


getFrequency() ​

getFrequency(): number

Get frequency in Hz.

Returns ​

number


getLocalAnchorA() ​

getLocalAnchorA(): Vec2

The local anchor point relative to bodyA's origin.

Returns ​

Vec2


getLocalAnchorB() ​

getLocalAnchorB(): Vec2

The local anchor point relative to bodyB's origin.

Returns ​

Vec2


getNext() ​

getNext(): Joint

Get the next joint the world joint list.

Returns ​

Joint

Inherited from ​

Joint.getNext


getReactionForce() ​

getReactionForce(inv_dt): Vec2

Get the reaction force on bodyB at the joint anchor in Newtons.

Parameters ​

inv_dt ​

number

Returns ​

Vec2

Overrides ​

Joint.getReactionForce


getReactionTorque() ​

getReactionTorque(inv_dt): number

Get the reaction torque on bodyB in N*m.

Parameters ​

inv_dt ​

number

Returns ​

number

Overrides ​

Joint.getReactionTorque


getReferenceAngle() ​

getReferenceAngle(): number

Get the reference angle.

Returns ​

number


getType() ​

getType(): string

Get the type of the concrete joint.

Returns ​

string

Inherited from ​

Joint.getType


getUserData() ​

getUserData(): unknown

Returns ​

unknown

Inherited from ​

Joint.getUserData


initVelocityConstraints() ​

initVelocityConstraints(step): void

Parameters ​

step ​

TimeStep

Returns ​

void

Overrides ​

Joint.initVelocityConstraints


isActive() ​

isActive(): boolean

Short-cut function to determine if either body is inactive.

Returns ​

boolean

Inherited from ​

Joint.isActive


setDampingRatio() ​

setDampingRatio(ratio): void

Set damping ratio.

Parameters ​

ratio ​

number

Returns ​

void


setFrequency() ​

setFrequency(hz): void

Set frequency in Hz.

Parameters ​

hz ​

number

Returns ​

void


setUserData() ​

setUserData(data): void

Parameters ​

data ​

unknown

Returns ​

void

Inherited from ​

Joint.setUserData


shiftOrigin() ​

shiftOrigin(newOrigin): void

Shift the origin for any points stored in world coordinates.

Parameters ​

newOrigin ​

Vec2Value

Returns ​

void

Inherited from ​

Joint.shiftOrigin


solvePositionConstraints() ​

solvePositionConstraints(step): boolean

This returns true if the position errors are within tolerance.

Parameters ​

step ​

TimeStep

Returns ​

boolean

Overrides ​

Joint.solvePositionConstraints


solveVelocityConstraints() ​

solveVelocityConstraints(step): void

Parameters ​

step ​

TimeStep

Returns ​

void

Overrides ​

Joint.solveVelocityConstraints