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Interface: GearJointDef

Gear joint definition.

Extends

Properties

bodyA

bodyA: Body

The first attached body.

Inherited from

JointDef.bodyA


bodyB

bodyB: Body

The second attached body.

Inherited from

JointDef.bodyB


collideConnected?

optional collideConnected: boolean

Set this flag to true if the attached bodies should collide.

Inherited from

JointDef.collideConnected


joint1

joint1: RevoluteJoint | PrismaticJoint

The first revolute/prismatic joint attached to the gear joint.


joint2

joint2: RevoluteJoint | PrismaticJoint

The second prismatic/revolute joint attached to the gear joint.


ratio?

optional ratio: number

The gear ratio. See GearJoint for explanation.

Inherited from

GearJointOpt.ratio


style?

optional style: Style

Styling for dev-tools.

Inherited from

JointDef.style


userData?

optional userData: any

Use this to attach application specific data to your joints.

Inherited from

JointDef.userData